Wednesday, 26 October 2011

evaluation

for this project we were asked to create a carnival shootout style game with our own twist on it, but first we had to get used to using unity again so our first task was to create a maze game out of simple blocks with a character that could move around and an end point, we also had to add a start and a finish screen into it so we could start the game up and return to the main menu, i completed this fairly easily as there wasnt much that coul go wrong with it, then we were taught how to create a shooting game by making a test carnival shooter game with basic targets, we were taught how to create a crosshair in photoshop and bring it into unity and make it transparent after that we had to create some platforms and some targets then we were shown how to animate them, which was fairl simple we were then taught how to create the bullets this was more difficult than the rest of the project so far as long as you followed the instructions it wasnt too difficult though it involved creating spheres and making them transparent then atatching a script and a prfab to it so that it could fire the bullets we then had to attach colliders to the targets so that they could be killed and scripts to the bullet prefab so that the bullets would be destroyed over a set amount of time or if they hit something. we then had to create our own games so i decided to go with a zombie type game where its dark and theres a house and the project started off well i managed to make the enviroment nd the targets easily enough and because of how easy it was to script the other targets i thought it wouldnt be that hard and because i was behind on other work i decided to catch up on that, so when it came to me doing this on my own i started to have problems such as being able to hit the targets i managed to sort it out so that they all die but you have to hit them in specific places now which makes it harder also the scoring system was tricky to put in at first as i hadnt done it before but i managed to get iyt working in the end, the hardesst part of the project was the scripting of the timer so that when it reached zero it would end the game this took a long time to figure out as the script that was put up to end the game was for when all the targets were destroyed not when the time runs out i managed to get this working in the end though qquite well if i had more time i would have sorted the targets out and made the timer reset when you start anouther game because it just ticks past zero at the moment but other than that i think the project went well and i have learned new skillsto help me improve on future projects

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